Policies

Policies are rules that affect the whole fort. Except for the city hall policies, policies can only be added through random events. Every policy can be altered in the government tab.

City hall policies
When the city hall is complete in story mode, these policies become available.

Rock the vote
Affects happiness.
 * Leader chooses policies: Regular policy system.
 * Leader and senate pick policies: Occasional government conflicts, happiness increases.
 * All survivors vote on policies: Random policies will be chosen, happiness increases.

Our highest priority
Will the fort focus on growth, military, religion, or wealth?
 * Repopulating the world: More new recruits.
 * Keeping people safe: Increased defense.
 * Providing a religious moral center: Churches are more effective.
 * Trading and prospering: Better trade deals.

Private property
Balance or choose between resources and happiness.
 * People share all resources: Produce more resources, lower happiness.
 * Some shared, some private property: Normal resources and happiness.
 * People keep their own stuff: Fewer resources, increased happiness.

Wealth distribution
Affects survivor happiness and recruits.
 * Randomly assign luxuries: Normal happiness.
 * Favor skilled survivors: Happier high level survivors.
 * Favor the hardest workers: Increased happiness but fewer skilled recruits.
 * Favor soldiers: Happier soldiers and more soldier recruits.

Crime and punishment
What happens to survivors who commit crimes (murder, treason)?
 * Take away their luxuries: No time off, low order.
 * Put criminals in jail: Criminals jailed, normal order.
 * Kick them out of the fort: Criminals exiled, high order.
 * Capital cannibal punishment: Criminals eaten, high order.

Nationalism
Affects defense, factions, or survivors.
 * Take care of our own: Increased defense.
 * Help our allies: Friendly factions will like you more.
 * Help anyone who needs it: More survivors will come to us.

General policies
These policies appear through random events.

Ammo use
Conserve ammo or increase defense for gun users.
 * Balanced ammo use: No effect on danger or ammo usage.
 * Spray and pray: Survivors using guns gain extra offense, but ammo is used more quickly.
 * Conserve ammo when possible: Ammunition is used more slowly, but survivors with guns are less effective.

Mandatory guard duty
Affects defense and happiness.
 * Volunteer guards are enough: Regular defense and happiness.
 * Everyone must do guard duty: Increased defense but decreased happiness for non-soldiers.

Scavenging risk
Affects defense and happiness.
 * Balance risk and reward: Regular scavenging danger and hauls.
 * Get the easy stuff and get out: Reduced danger and find less stuff while scavenging.
 * Scavenge everything: Find more stuff but take longer doing it.

Cannibalism
Appears if fort has been struggling with food and deaths?
 * Decide on a case-by-case basis: Ask every time someone dies.
 * Reject cannibalism: Ban eating the dead, may upset some factions.
 * Eat all dead bodies: Automatically increases food when someone dies.

Faction policies
These policies can appear if one of the mentioned factions are present in the city.